I’ve been dubbed the resident girl of the MMO here at CGM, a badge I usually wear with pride. World of warcraft and Elder Scrolls Online have been on my PC for as long as I can remember, and now Swords of legends online sits among them. This is the first time since ESO that I played an MMO at launch, but this time around it was very, very different.
SOLO originally released in China in 2019, and just made its big western appearance earlier this month. I was excited to jump in and dive head first into the beta. It was a bumpy road with awkward translation, but overall it was beautiful and engaging – everything I want in an MMO. This remains true now that the game is live, with a few more ups and downs added to the experience.
Examining a basic MMO under regular circumstances is no small task. There are quests, upgrades, dungeons, raids, pets, gear, customizations, user interfaces, and more. This is all true with Swords of legends online, but this time we are starting from scratch, without any prior understanding of the game. It would take months to really discover all there is to see. For the purpose of this review, we’re going to get familiar with the massive MMO and how things feel from the perspective of players brand new to. SOLO.
The biggest problem with the game is the overwhelming amount of information sent to you the second you load it. Later on I’m sure that will be a plus, but as a beginner just learning the rules of the road it’s really too much to take in all at once. Usually, a re-launch of an MMO will come with limited content, and over time additional expansions and options become available. Because Swords of legends online has been a game in the East for years, it was loaded with content, menus, and customization, with no easy way to get familiar with it.
“Because Swords of Legends Online has been a game in the East for years, it was loaded with content, menus, and customization, with no easy way to get familiar with it. “
By jumping into an MMO, you usually have access to guides and veteran players to help you navigate. It’s really a community experience, and it’s one of my favorite things about MMOs: you’re never alone. Unfortunately, with Swords of legends online, that does not ring true. The game provides you with tutorials and instructions, although they are not precise if you are using a controller or keyboard shortcuts, but if you dive into menus that weren’t presented to you, it is very easy to get lost. – or manage to change gear and lose your weapon, something that hits near you.
Because gambling is new to the West, there are very few guides, publications, or walkthroughs to help you answer the big questions, which is fair. It’s a game and you have to trust the players to figure things out at their own pace. My problem with that in SOLOis that for community experience, you are not allowed to talk in chat for a long time when starting the game. When you finally reach beginner level 10, you can join an alliance (guild) and talk to these people, but you still can’t talk in the world chat, when you try, you get a polite “You still haven’t been given a chat level. You are not allowed to post to the World channel.
“The costumes, the locations, the use of color, the adorable pets, the music and even the menus of SOLO are hard to dislike, and every new area I find myself in brings something new to appreciate. “
This is difficult at first because you are usually lost, confused, or looking for friends. If guides were more available it might not have hit so hard, but I spent a good half hour stuck in Blueprint 2 (a different set of gear), not even knowing they existed and I couldn’t access a weapon. Again, a stupid mistake on my part as I started poking around menus that I hadn’t known yet, but there are so many that I would be shocked to find people who haven’t done something. similar thing. An MMO is a massively multiplayer online game, which isn’t as fun without the multiplayer part.
As I’ve already said, SOLO is absolutely beautiful. The gorgeous landscapes and flowing dresses paired with the incredible character customization would be reason enough for a substantial player base to stick around. I was thinking of games like ESO were beautiful, but they have nothing about it. SOLO the costumes, the locations, the use of color, the adorable pets, the music and even the menus are hard to dislike, and every new area I find myself in brings something new to enjoy.
The same goes for cutscenes, which SOLO I can’t go ten minutes without it. But while they look good, that’s where a lot of the dialogue issues come in. The game was dubbed into English, so I expected awkward mouth movements. What I didn’t expect were characters talking to each other and starting their lines in the middle of the sentence and ending with the beginning of the subtitles. Every now and then you will find a small dialogue section that is still not dubbed in English. https://72fc8250e1d59b7ceea25ae7336b653b.safeframe.googlesyndication.com/safeframe/1-0-38/html/container.html
“Most MMOs have you looking for rotations on sites like Icy-Veins, so it’s a refreshing change of pace and one of the areas where I find SOLO to be good at.”
There is certainly work to be done with the dialogue. You will find many scenes where the subtitles describe what is going on rather than also animating the actions, “You are shaking your head in disbelief”. It’s a weird system, so make sure you’re reading at the same time, or you might miss a few small bits. The story is interesting and engaging, although the next part I’ll probably skip the conversations to speed up the leveling. There are so many cutscenes and so much dialogue. It may even be more monotonous than the “run here, kill this, go back” quests, which are plentiful.
This is not a barrier to the game, the start of each MMO is similar. These tedious tasks are there to teach you movement, skills and generally how to play the game. As you progress through the levels the quests become more complex and engaging with new areas to explore. I like that the game has a practice area where you are better introduced to your skills, when to use them, and how to do combos. Most MMOs require you to research rotations on sites like Icy-Veins, so this is a refreshing change of pace and one of the areas I find SOLO excels.
SOLO Also guides you through dungeons in the same way. You’re sent with two NPCs to fight your way, teaching you the basic layout of the terrain before diving in with real players who expect you to know what’s going on the second you step in. This is a great system for new players to SOLO and new for MMOs in general. Grouping up with real players can be intimidating when you’re new, so these practice wheels are a welcome addition.
“As you progress through the levels the quests become more complex and engaging with new areas to explore.”
Once the drive wheels come off, all you have to do is grind. Whether it’s dungeons or quests, finding your way to max level is tedious, but I find that to be true in most MMOs, although SOLO many cutscenes make it feel like an eternity. What you find at the end of your long journey is a proper MMO buried under a lot of overwhelming learning.
Endgame in Swords of Legends Online brings you housing, dailies, PVP, raids, dungeons, collections and world bosses, not to mention the replayability of all character customization. The leveling process to get here focuses on getting ready for battle, however, once you hit the max the difficulty increases. I skated the game up to this point, rarely finding battle as a challenge, only to find myself surprised when I finally started using spawn points after dying.
I spend most of my time playing MMOs on my own these days, as real life tends to take me on a break, and that’s not possible in raids, dungeons, or PVP. Grinding dailies and world bosses seemed like the way for me, and I was afraid to find SOLO tedious without the sense of community that accompanies this group content. I enjoyed the grind in this case, and I could see myself coming back to the game to pass the time that way, even just to look at the beautiful scenery.
Swords of legends online doesn’t break any barriers with its gameplay or end-game content. It follows the standard MMO format very well: learn, grind, max level, grind. Even though it was a staggering amount of information to digest, SOLO is a very in-depth game when all is said and done. If you can fight the monotony of leveling, glitches, and annoying translations, you’ll end up on the other side with plenty of content to keep your interest and a beautiful setting to keep the work going.